Monster's Den clears the busywork out of your way so you can collect and wear your new Anti-Venom Magesteel Cloak of Resilience with no more than a few mouse clicks. ![]() ![]() The story is a perfunctory mash-up of cozy familiarities. It understands your insatiable clawing lust for magical super-trinkets, and it does what it can to free the acquisition process from bureaucracy. Monsters' Den: The Book of Dread, from Monstrum Games, gets that. Many players were perfectly happy just wandering around being handed sacks full of armament like they were Hallowe'en candy corn. It was about finding a +5 Dragon-Tooth Chaos Blade of Enchanted Slaying and then splitting a troll in half with it. But I can hardly complain about it, since the point of the original Dungeons and Dragons was never actually about Playing a Role. They should be called Story Assist Games, or "SAGs". ![]() Many modern games labeled "RPG" are actually less about stepping into the shoes of another person and more about going through the motions which allow that person to tell his own story. You're playing the role of Mario, you're playing the role of Niko Bellic, you're playing the role of Pac-Man. In a sense, every video game is a Role Playing Game.
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